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Godot MCP

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What it does

Agent-driven Godot playtesting: editor control, input injection, game-time stepping, live state.

Description as published by the publisher in the official MCP Registry, read 10 Oct 2026. Not written or verified by Few Servers.

Facts

Registry nameio.github.satelliteoflove/godot-mcp
PublisherGitHub account satelliteoflove Namespace verified by the registry through the publisher's GitHub account.
CategoryDeveloper tools sorted by our keyword rules
Transportlocal package (npm)
Version4.1.11
This version published27 Aug 2026
GitHub stars173 on satelliteoflove/godot-mcp read from GitHub on 12 Oct 2026. GitHub's count, not a rating by us.
Last seen10 Oct 2026, in our crawl of the official MCP Registry
Tested by Few ServersNo

Install

  • npm package, as published: @satelliteoflove/godot-mcp · version 4.1.11 · transport stdio
    npx -y @satelliteoflove/godot-mcp
    Standard run command for npm packages. The registry publishes the package name, not a command; check the repository for required arguments.

Install details read from the registry record on 12 Oct 2026. We have not run this server.

Keys and settings

The registry record declares settings, none marked secret. Declared by the publisher:

  • GODOT_HOST (environment variable, not marked required): Override the host used to reach the Godot editor bridge (e.g. for WSL2 or remote setups). Auto-detected when unset.
  • GODOT_MCP_READ_ONLY (environment variable, not marked required): Set to 1 (or true) to register only read-only observation tools: no scene/node/animation edits, no game control, no input injection. Same as the --read-only fla

RepositoryRegistry record (JSON)npm package

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